tags: - ability - state - "#jumps" aliases: - jump - jumpsCopy
tags: - ability - state - "#jumps" aliases: - jump - jumps
Jump
Type: Abilities, Jumps, States
Jump off surfaces. Gravity is added to player's velocity
Jump Consecutive
Code to determine jump force
func calculate_jump_velocity(height: float = jumpHeight, time: float = _jumpTimeToPeak): return -sqrt(2 * gravityJump * height) Copy
func calculate_jump_velocity(height: float = jumpHeight, time: float = _jumpTimeToPeak): return -sqrt(2 * gravityJump * height)